KompangXR
A mixed reality kompang trainer for Meta Quest 3, played on a real drum wired into Unity 6 over USB MIDI.
Game · XR · Software · Web
A developer working across real-time games, mixed reality, and production software — from sensor-driven instruments on Quest 3 to apps running live for real businesses.
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A mixed reality kompang trainer for Meta Quest 3, played on a real drum wired into Unity 6 over USB MIDI.
A catering management PWA running daily operations for Kak Mell Resources, my family's kitchen, built and shipped solo.
A multi-role complaint and asset-fault management PWA, commissioned by a public hospital and delivered as a solo build.
A rhythm game built on Malaysian folk songs, awarded at NMEPC 3.0 2025 and still in development.
A horror simulation built on Malaysian folklore: investigate a haunted house, identify the spirit, and banish it with the right ritual.
A self-service booking system for ZB Group's three wedding halls, with double-booking made impossible at the database layer.
A catering inventory management system built solo in second year, a C++ terminal app over MySQL, and the ancestor of kakmell.my.
An IoT water-quality monitor for farmers, built by a team of three at Kolej Matrikulasi Johor, and the project that started everything.
A public hospital commissioned their internal complaint system, and I delivered it solo in three months.
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From a real kompang and a soldering iron to a working Quest 3 APK, solo across 103 commits.
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Led 90+ committee members through an exhibition of 23 motion graphics works, and closed RM1,000 in sponsorship along the way.

My family's kitchen now runs on software I built: RM1.28M+ billed and counting.
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BeatGrow took the Teknologi & Inovasi award at a national pitching competition.
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I wrote every problem for a 48-participant programming competition, then live-coded the solution on stage when every team got stuck.

My matriculation team's water-quality monitor brought home a national Platinum and two Golds, one of them international.
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Weekend shifts in the family kitchen taught me the problems my software now solves.
I like the messy boundary where hardware, software, and play meet.
My final-year project, KompangXR, came out of that. I wired a physical drum with sensors, taught it to talk to a Unity app on a Quest 3, and built a mixed-reality trainer that reacts to how you actually hit it. The same instinct shows up in my games and the software I ship for real users.
Outside code, I lead. I chaired Motion in Focus, a motion-graphics exhibition at UTeM — directing 90+ committee members and 23 video works. I also organised a campus programming competition, wrote the problem set myself, and live-coded a solution on stage when contestants got stuck.
I'm after an internship from September 2026 in game dev, software, or web — anywhere I can build things people actually use.
Working with: C#, C/C++, Python, JavaScript, Java, SQL, PHP, Unity 6, Unreal Engine 5, OpenXR, Meta XR SDK, React, Vite, Firebase, Arduino, OpenCV, Git.